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Basketball, Softball, Football Rules

Basketball game play rules

Basketball games are played on a half court asphalt surface with regulation height baskets. Basketball game play rules generally follow the standard rules for half court basketball except as stated below and in the TriBall Challenge tournament play format and rules.

The Court
A standard 50’ wide by 45’ deep half court with a check/3-point line at 21’ from the basket and a 9’ by 12’ no receiving zone under the basket.  See court layout diagram  provided.

Starting/Resuming Play
At the start of each offensive possession, the ball must be thrown (not dribbled) in from behind the check line to another player in front of the check line.
Violations: loss of expired time

Possessions/Time Limit
Each game consists of a maximum of 12 offensive possessions per team or a time limit of 3:00 minutes.  The 12 possessions for each team will be continuous against the same opponent and within the time limit. A possession is defined as any offensive play or offensive penalty. A possession ends when a basket is scored, the defensive team gains control of the ball, the ball touches out of bounds, or an offensive foul is committed.

Defensive Stalling
No stalling is allowed. Stalling includes a player on the defensive team either holding onto the ball, dribbling the ball, throwing the ball, or shooting the ball between possessions, or otherwise delaying the offensive team from starting their next possession.
1st Violation: warning; Additional Violations: team foul assessed.

Scoring
Baskets made from inside the check line count two points. Baskets made when the shooter has both feet behind the check line count three points. Any offensive player on the court can signal "three points". The defense may challenge any three point call by the offense, subject to the TriBall Challenge Officiating and Challenges rules.  If there is any doubt by the official(s) as to whether the made basket is worth two or three points, the basket will count as two points.

Team Fouls
Fouls may be called by any player on the court and are subject to the TriBall Challenge Officiating and Challenges rules. The scorekeeper(s) will record each team foul. Each team is allowed two personal fouls per game without penalty. Each additional personal foul by a team will result in the loss of one player for one possession. The offensive team will get one additional offensive play for any defensive foul committed within 15 seconds of the end of a game.

Free Throws
There are no free throws.

No Receiving Zone
This zone is the box under the basket. An offensive player is not allowed to remain stationary with both feet in this box and receive the ball. A foot on any portion of a line of the no receiving zone counts as a foot in the zone.
Violations: loss of expired time

Softball game play rules

Softball games are played on a field 2/3rd the size of a regular softball field, and with only two bases on a dirt and/or grass surface. Softball game play rules generally follow the standard rules of softball except as stated below and within the TriBall Challenge tournament play format and rules.

The Field
A  field with 60’ base paths, 120’ foul lines, and 90’ side lines, which end at two back poles that are 30’ apart and located approximately 182’ from the batters box. See field layout diagram provided.

Starting/Resuming Play
At the start of each offensive possession, the ball must be tossed underhand to the batter from behind the toss line along either foul line. The batter must have both feet within the batter’s box when the ball is tossed.

Possessions/Time Limit
Each game consists of a maximum of 15 offensive possessions, 6 outs, or a time limit of 3:00 minutes per team.  The 15 possessions for each team will be continuous against the same opponent and within the time limit. A possession is defined as any ball tossed to the batter, whether the batter swings or not. Three balls will be available for offensive possessions.

Defensive Stalling
No stalling is allowed. Stalling includes a player on the defensive team either holding onto the ball, throwing the ball, or otherwise delaying the offensive team from starting their next possession. The defense will be responsible for returning the ball(s) to the infield area and at least one ball must be available to the offensive team within the infield area at all times.
1st Violation: warning; Additional Violations: loss of one player for one possession.

Scoring
A batter or runner reaching a base safely is worth 1 point for each base reached (1st base and 2nd base only).

Back Zone
The back zone extends beyond the back poles indefinitely. A ball hit by the batter between the back poles and into the back zone is in play.  A ball may be caught on the fly for an out within the back zone by a defensive player.  No defensive player(s) may cross into the back zone until the ball has been contacted by the batter.

Foul Ball
Foul balls are defined as any hit ball that does not go past the front line or any hit ball that touches outside of either foul line.  A batter not swinging at a tossed ball is also considered a foul ball. An out is recorded on any batter with foul balls on consecutive possessions.

Ball Out Of Play
Any hit ball that lands on the fly over the side line (between the side pole and back pole) is considered out of play. An out is recorded on the batter for any ball hit out of play.  A runner on 1st base may attempt to advance to 2nd base on a caught ball hit out of play. A ball touched by a defensive player before it lands out of bounds is not considered out of play.

Outs
The offensive team has a maximum of 6 outs for each game.

An out is recorded on the batter when the ball is not tossed from behind the toss line or the batter is outside of the batter’s box when the ball is contacted, the batter swings at the ball and misses, the batter hits two consecutive fouls balls, the batter hits the ball out of bounds, a hit ball is caught on the fly by a defensive player, the batter is thrown out at 1st base or 2nd base, the batter hits out of turn, or the batter slides into either base.

An out is recorded on the runner when the runner leaves 1st base before the ball is contacted by the batter or the runner leaves 1st base on any swing and miss (or no swing) by the batter, the runner leaves 1st base before the ball is caught when tagging up, the runner is thrown out at 2nd base, or the runner slides into 2nd base.

Tagging Up
A runner on 1st base may tag up on any hit ball caught by a defensive player on the fly.  The runner must not leave 1st base prior to the ball being caught or an out will be recorded on the runner.

Batter Rounding 1st Base
A batter rounding 1st base (touching 1st base and proceeding across the foul line) must proceed to 2nd base.  The defense may force any batter out at 2nd base that rounds 1st base.

No Sliding
An out is recorded on any batter or runner sliding into a base.

Flag Football game play rules

Flag football games are played on a reduced-sized football field on a grass surface contained within the outfield portion of the softball field.  Flag football game play rules generally follow the standard rules of flag football except as stated below and within the TriBall Challenge tournament play format and rules.

The Field
At  30-yard long by 55’ wide field of play and a 7.5-yard deep end zone with sloping side lines.  The field of play is divided into 10-yard sections.  See field layout diagram provided.

Starting/Resuming Play
At the start of each offensive possession, all offensive players must be set (no movement) behind the line of scrimmage and the player holding the ball must start between the hash marks. Offensive possessions only begin at either the start (20-yard) line, the 1st down (10-yard) line, or at the penalty (5-yard) mark. The first offensive possession of each game begins at the start line. If the offensive team fails to cross the 1st down line, possession of the ball again begins at the start line.  If the offensive team crosses the 1st down line, but does not score a touchdown, the offensive team will have up to two possessions beginning at the 1st down line to score a touchdown. If the offensive team fails to score a touchdown after two possessions from the 1st down line, play again begins at the start line.  For all offensive beginning at the penalty mark, the next possession again starts at the penalty mark until a touchdown is scored. Offensive possessions shall begin at the start line after a touchdown.

Possessions/Time Limit
Each game consists of a maximum of 8 possessions per team or a time limit of 3:00 minutes.  The 8 possessions for each team will be continuous against the same opponent and within the time limit. A possession is defined as any offensive play or offensive penalty. A possession ends when the ball carrier’s flag is pulled or falls off, the ball carrier’s knee, hand or the ball hits the ground, the ball carrier steps out of bounds, a touchdown is scored, on an interception.

There are no fumbles or returned interceptions.

Defensive Stalling
No stalling is allowed. Stalling includes a player on the defensive team either holding onto the ball, kicking the ball, throwing the ball, or otherwise delaying the offensive team from starting their next possession.
1st Violation: warning; Additional Violations: defensive penalty.

Scoring
1st Down = 1 point; Touchdown = 3 points. No extra points. No defensive scoring.

Back Zone
The back zone extends beyond the back poles indefinitely. A ball passed between the back poles and into the back zone is in play. A receiver may catch the ball within the back zone for a touchdown as long as the player enters into the back zone between the back poles.

No Contact Allowed - NO BLOCKING!

Hiking
The  ball does not need to be hiked. Movement away from the line of scrimmage by the player holding the ball initiates the start of an offensive possession.

Rushing the Passer
All  players that rush the passer must be a minimum of 10 yards from the line of scrimmage at any time before rushing the passer.  Any number of players can rush the passer.  Players not rushing the passer may defend on the line of scrimmage.  Once the ball has been handed off, the 10-yard rule is no longer in effect and all defenders are eligible to rush.  No rushing the passer is allowed for any possession starting at the penalty (5-yard) mark.

Running
The  passer can run the ball only after taking at least one step back from the line of scrimmage.  Direct hand-offs and laterals behind the line of scrimmage only are legal.  Offenses may use multiple hand-offs and/or laterals behind the line of scrimmage.  The player who takes the hand-off or receives a lateral can throw the ball as long as he/she does not pass the line of scrimmage. Spinning is allowed but players cannot leave their feet to avoid a defensive player.  The ball is spotted where the ball carrier’s belt is when the flag is pulled, not where the ball is.  Ball & flags must break the plane for a 1st down and touchdown. At least one hand-off or lateral must occur prior to an offensive player running the ball across the line of scrimmage for any possession starting at the penalty (5-yard) mark.

Passing
All  passes must be forward and received beyond the line of scrimmage.  Shovel passes are allowed but must be received beyond the line of scrimmage.

Receiving
All  players are eligible to receive a pass (including the initial passer if there has been a hand-off or lateral behind the line of scrimmage).  Player must have at least one foot in bounds when making a catch.

Penalties
Penalties may be called by any player on the field and are subject to the TriBall Challenge Officiating and Challenges rules. For all defensive penalties that occur outside of the 1st down (10-yard) line, the ball is placed at the 1st down line. For all defensive penalties that occur within the 1st down line and outside of the end zone, the ball is placed at the penalty (5-yard) mark.  For all defensive penalties that occur in the end zone or back zone the defensive team must sit one player for one possession and the ball is placed at the penalty mark. A possession will not be assessed to the offensive team on a defensive penalty. Games cannot end on a defensive penalty, unless the offense declines it. All offensive penalties result in the loss of possession and the offensive team must begin the next possession at the start line.


 

 


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